Strategy board games are deemed to have perfect information, which means everything has been immediately understood by another player. This allows for no misunderstandings because of lack of communication and guarantees that each and every action will have a reaction. Every action that’s performed is chosen by the participant according to the situation and the participant is in charge of each and every action that occurs. Both players and two teams and are thought of as a head to head challenge. Checkers, Chess, Go, and Mancala are all regarded as great examples of abstract strategy games.
strategy board games operate as a set of puzzles that one player presents to another. In a game that does not have arbitrary elements or concealed information, all there is to play off of is the direct resistance that one player presents to another. Because of this, some abstract strategy games are thought to be superior to other people for the simple truth that they provide more opportunity for resistance than others. Tic-Tac-Toe could technically be regarded as an abstract strategy game, but its worth is placed rather low for it does not pose much difficulty during game play. Others, such as Chess, are thought of as some of the finest quality abstract strategy games out there. Chess, with a clearly defined set of principles, a variety of bits to control, and a fairly large playing area, allows for almost endless possibilities when playing a game against another participant.
Reversi by a few is a game that attracts two forces, white and black, into a battle of wits and strategy to discover a victor. Played on an 8 by 8 grid, players either play as the black or the white tiles or try to change the face of the opponent’s tiles by strategic positioning. The game begins with two tiles of each color being put in the 4 central squares, each token being directly diagonal into the match. Move will then require a token of their own colour and set it on the board beside a token of the opposite color, trapping the opponent’s colored token between two portions of the first player’s colour. When a colored game bit gets trapped between two opposite colors, that player gets to reverse the trapped piece and then change it in their own color. Using this method, they begin to file for game tokens for themselves. When the next player gets an opportunity to play, they set one of their own tokens onto the plank, trapping one or more tokens of the opponent and so changing those colors to their own.
This manner, shifting as many of the opponent’s colors as you can, until no probable moves are left on the board. When this occurs, the game is finished and the tokens on the board are counted. The player with more colored tokens on the board is announced as the winner of this game. Nothing happens that is not immediately known and everything could be reacted to with ease.